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# D3D12PipelineState
**命名空间**: `XCEngine::RHI`
**描述**: DirectX 12 管线状态对象的 D3D12 实现,继承自 `RHIPipelineState`
## 公共方法
| 方法 | 描述 |
|------|------|
| [`Initialize`](../../../threading/task-system/initialize.md) | 初始化管线状态 |
| [`Shutdown`](../../../threading/task-system/shutdown.md) | 关闭管线状态 |
| [`GetPipelineState`](get-pipeline-state.md) | 获取 D3D12 管线状态对象 |
| [`GetNativeHandle`](../../buffer/get-native-handle.md) | 获取原生句柄 |
| [`GetType`](../../command-queue/get-type.md) | 获取管线类型 |
| [`Bind`](../../shader/bind.md) | 绑定管线状态 |
| [`Unbind`](../../shader/unbind.md) | 解绑管线状态 |
| [`CreateDesc`](create-desc.md) | 创建管线状态描述符(静态) |
| [`CreateInputElement`](create-input-element.md) | 创建输入元素描述符(静态) |
## 相关文档
- [D3D12 后端总览](../../opengl/overview.md)
- [RHIPipelineState](../../pipeline-state/pipeline-state.md) - 抽象管线状态接口