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XCSDD/docs/api/rhi/command-list/methods.md
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RHICommandList 方法

Reset

virtual void Reset() = 0;

重置命令列表,开始新的录制。

Close

virtual void Close() = 0;

关闭命令列表,结束录制。

TransitionBarrier

virtual void TransitionBarrier(void* resource, ResourceStates stateBefore, ResourceStates stateAfter) = 0;

资源状态转换屏障。

SetPipelineState

virtual void SetPipelineState(void* pso) = 0;

设置管线状态对象。

SetPrimitiveTopology

virtual void SetPrimitiveTopology(PrimitiveTopology topology) = 0;

设置图元拓扑。

SetViewport

virtual void SetViewport(const Viewport& viewport) = 0;

设置视口。

SetViewports

virtual void SetViewports(uint32_t count, const Viewport* viewports) = 0;

设置多个视口。

SetScissorRect

virtual void SetScissorRect(const Rect& rect) = 0;

设置裁剪矩形。

SetScissorRects

virtual void SetScissorRects(uint32_t count, const Rect* rects) = 0;

设置多个裁剪矩形。

SetRenderTargets

virtual void SetRenderTargets(uint32_t count, void** renderTargets, void* depthStencil = nullptr) = 0;

设置渲染目标。

SetDepthStencilState

virtual void SetDepthStencilState(const DepthStencilState& state) = 0;

设置深度模板状态。

SetStencilRef

virtual void SetStencilRef(uint8_t ref) = 0;

设置模板参考值。

SetBlendState

virtual void SetBlendState(const BlendState& state) = 0;

设置混合状态。

SetBlendFactor

virtual void SetBlendFactor(const float factor[4]) = 0;

设置混合因子。

SetVertexBuffer

virtual void SetVertexBuffer(uint32_t slot, void* buffer, uint64_t offset, uint32_t stride) = 0;

设置顶点缓冲。

SetVertexBuffers

virtual void SetVertexBuffers(uint32_t startSlot, uint32_t count, const uint64_t* buffers, const uint64_t* offsets, const uint32_t* strides) = 0;

设置多个顶点缓冲。

SetIndexBuffer

virtual void SetIndexBuffer(void* buffer, uint64_t offset, Format format) = 0;

设置索引缓冲。

Draw

virtual void Draw(uint32_t vertexCount, uint32_t instanceCount = 1, uint32_t startVertex = 0, uint32_t startInstance = 0) = 0;

绘制调用。

DrawIndexed

virtual void DrawIndexed(uint32_t indexCount, uint32_t instanceCount = 1, uint32_t startIndex = 0, int32_t baseVertex = 0, uint32_t startInstance = 0) = 0;

索引绘制调用。

Clear

virtual void Clear(float r, float g, float b, float a, uint32_t buffers) = 0;

清除缓冲。

ClearRenderTarget

virtual void ClearRenderTarget(void* renderTarget, const float color[4]) = 0;

清除渲染目标。

ClearDepthStencil

virtual void ClearDepthStencil(void* depthStencil, float depth, uint8_t stencil) = 0;

清除深度模板。

CopyResource

virtual void CopyResource(void* dst, void* src) = 0;

复制资源。

Dispatch

virtual void Dispatch(uint32_t x, uint32_t y, uint32_t z) = 0;

分发计算着色器。

Shutdown

virtual void Shutdown() = 0;

释放命令列表资源。