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XCSDD/docs/api/resources/resourcemanager/unloadunused.md
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# ResourceManager::UnloadUnused
```cpp
void UnloadUnused()
```
卸载所有无引用的资源。遍历资源缓存,将引用计数为零的资源全部释放。常在场景切换或内存紧张时调用。
**参数:**
**返回:**
**复杂度:** O(n)
**示例:**
```cpp
// 切换场景时清理无用资源
void OnSceneUnload() {
ResourceManager::Get().UnloadUnused();
}
```
## 相关文档
- [ResourceManager 总览](resourcemanager.md) - 返回类总览