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383 B
383 B
Matrix4::MultiplyVector
Vector3 MultiplyVector(const Vector3& v) const
使用矩阵变换方向向量(不包含平移)。
参数:
v- 要变换的方向向量
返回: Vector3 - 变换后的方向
复杂度: O(1)
示例:
Matrix4 model = Matrix4::TRS(pos, rot, scale);
Vector3 worldDir = model.MultiplyVector(localDir);