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XCSDD/docs/api/math/rect/contains-float.md
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# Rect::Contains (float)
```cpp
bool Contains(float px, float py) const
```
检测浮点坐标点是否在矩形内。
**参数:**
- `px` - 点的 x 坐标
- `py` - 点的 y 坐标
**返回:** `bool` - 点在矩形内(包含边界)返回 true
**复杂度:** O(1)
**示例:**
```cpp
Rect screenRect(0.0f, 0.0f, 1920.0f, 1080.0f);
if (screenRect.Contains(mouseX, mouseY)) {
// 鼠标在屏幕矩形内
}
```