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XCSDD/docs/api/math/quaternion/fromeulerangles.md
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# Quaternion::FromEulerAngles
```cpp
static Quaternion FromEulerAngles(float pitch, float yaw, float roll)
static Quaternion FromEulerAngles(const Vector3& euler)
```
从欧拉角创建四元数。角度以弧度为单位。
**参数:**
- `pitch` - 俯仰角X 轴旋转)
- `yaw` - 偏航角Y 轴旋转)
- `roll` - 翻滚角Z 轴旋转)
- `euler` - 欧拉角向量 (pitch, yaw, roll)
**返回:** `Quaternion` - 表示旋转的四元数
**复杂度:** O(1)
**示例:**
```cpp
Quaternion rot = Quaternion::FromEulerAngles(0.0f, 90.0f * DEG_TO_RAD, 0.0f);
Quaternion rot2 = Quaternion::FromEulerAngles(Vector3(0.0f, 90.0f * DEG_TO_RAD, 0.0f));
```