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XCSDD/docs/api/debug/profiler/endframe.md
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# Profiler::EndFrame
```cpp
void EndFrame()
```
结束一帧的性能分析。记录当前帧的结束时间,计算帧耗时并可用于帧率统计。应在每帧渲染结束时调用。
**复杂度:** O(1)
**示例:**
```cpp
#include <XCEngine/Debug/Profiler.h>
void GameLoop() {
XCEngine::Debug::Profiler::Get().BeginFrame();
Update();
Render();
XCEngine::Debug::Profiler::Get().EndFrame();
}
```
## 相关文档
- [Profiler 总览](profiler.md) - 返回类总览