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# OpenGLVertexArray::SetIndexBuffer
```cpp
void SetIndexBuffer(unsigned int buffer, unsigned int type)
```
设置索引缓冲区。
**参数:**
- `buffer` - OpenGL 缓冲区对象 ID
- `type` - 索引数据类型GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT
**示例:**
```cpp
vao.SetIndexBuffer(ibo, GL_UNSIGNED_INT);
```
## 相关文档
- [OpenGLVertexArray](vertex-array.md) - 返回类总览