# OpenGLVertexArray::SetIndexBuffer ```cpp void SetIndexBuffer(unsigned int buffer, unsigned int type) ``` 设置索引缓冲区。 **参数:** - `buffer` - OpenGL 缓冲区对象 ID - `type` - 索引数据类型(GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT) **示例:** ```cpp vao.SetIndexBuffer(ibo, GL_UNSIGNED_INT); ``` ## 相关文档 - [OpenGLVertexArray](vertex-array.md) - 返回类总览