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XCSDD/docs/api/rhi/opengl/texture/get-id.md

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# OpenGLTexture::GetID
```cpp
unsigned int GetID() const
```
获取 OpenGL 纹理对象 ID。
**返回:** `unsigned int` - OpenGL 纹理 ID
**示例:**
```cpp
unsigned int texID = texture.GetID();
glBindTexture(GL_TEXTURE_2D, texID);
```
## 相关文档
- [OpenGLTexture](texture.md) - 返回类总览