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# D3D12CommandList::SetVertexBuffer
```cpp
void SetVertexBuffer(uint32_t slot, void* buffer, uint64_t offset, uint32_t stride) override;
```
设置单个顶点缓冲区。
**参数:**
- `slot` - 顶点缓冲区槽位
- `buffer` - 缓冲区指针
- `offset` - 缓冲区偏移
- `stride` - 顶点 stride
**复杂度:** O(1)
## 相关文档
- [D3D12CommandList 总览](command-list.md) - 返回类总览