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# D3D12CommandList::SetRenderTargetsHandle
```cpp
void SetRenderTargetsHandle(uint32_t count, const D3D12_CPU_DESCRIPTOR_HANDLE* renderTargetHandles, const D3D12_CPU_DESCRIPTOR_HANDLE* depthStencilHandle = nullptr);
```
使用描述符句柄设置渲染目标。
**参数:**
- `count` - 渲染目标数量
- `renderTargetHandles` - 渲染目标描述符句柄数组
- `depthStencilHandle` - 深度模板描述符句柄
**复杂度:** O(n)
## 相关文档
- [D3D12CommandList 总览](command-list.md) - 返回类总览