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XCEngine/engine/assets/builtin/shaders/object-id/object-id.frag.glsl

15 lines
296 B
GLSL

// XC_BUILTIN_OBJECT_ID_OPENGL_PS
#version 430
layout(std140, binding = 0) uniform PerObjectConstants {
mat4 gProjectionMatrix;
mat4 gViewMatrix;
mat4 gModelMatrix;
vec4 gObjectIdColor;
};
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = gObjectIdColor;
}