Fixed incorrect links in RHI documentation: - Fixed OpenGL swap-chain docs with wrong references to threading/containers - Fixed OpenGL texture docs with incorrect buffer/ texture links - Fixed OpenGL vertex-array docs with wrong threading links - Fixed OpenGL sampler docs with wrong threading links - Fixed OpenGL device docs with incorrect swap-chain links - Fixed fence docs with incorrect command-queue links - Fixed command-list docs with missing shutdown link - Fixed get-framebuffer-size.md title mismatch Added missing documentation: - Created fence/wait.md - Created command-list/shutdown.md - Created swap-chain/resize.md - Created OpenGL sampler initialize.md, bind.md, unbind.md
555 B
555 B
OpenGLSampler::Initialize
bool Initialize(const OpenGLSamplerDesc& desc);
初始化采样器。
参数:
desc- 采样器描述符
返回: 成功返回 true,失败返回 false
复杂度: O(1)
示例:
OpenGLSamplerDesc desc;
desc.minFilter = SamplerFilter::LinearMipmapLinear;
desc.magFilter = SamplerFilter::Linear;
desc.wrapS = SamplerWrapMode::Repeat;
desc.wrapT = SamplerWrapMode::Repeat;
sampler.Initialize(desc);
相关文档
- OpenGLSampler 总览 - 返回类总览