renderdoc_parser
Direct-call Python interface for RenderDoc capture analysis. No MCP protocol required — import and call functions directly.
Requires Python 3.6 (the renderdoc.pyd extension module is compiled for Python 3.6).
Quick Start
Requirements
- Python 3.6
renderdoc.pyd and renderdoc.dll in engine/third_party/renderdoc/
- Supported APIs: D3D12, D3D11, Vulkan, OpenGL ES, OpenGL, Metal
API Reference
Session (4 functions)
| Function |
Description |
open_capture(filepath) |
Open a .rdc capture file. Returns API type, action/resource counts. |
close_capture() |
Close the current capture and free resources. |
get_capture_info() |
Capture metadata: API, resolution, texture/buffer counts, GPU quirks. |
get_frame_overview() |
Frame stats: draw calls, clears, dispatches, memory usage, render targets. |
Event Navigation (5 functions)
| Function |
Description |
list_actions(max_depth=2, filter_flags=None, filter=None, event_type=None) |
Draw call/action tree. max_depth limits recursion. filter_flags accepts ["Drawcall", "Clear", "Dispatch"]. event_type shorthand: "draw", "dispatch", "clear". |
get_action(event_id) |
Get a single ActionDescription by event ID. |
set_event(event_id) |
Navigate to a specific event. |
search_actions(name_pattern=None, flags=None) |
Search actions by name substring or ActionFlags. |
find_draws(filter=None) |
Find all draw calls, optionally filtered by name substring. |
Pipeline State (4 functions)
| Function |
Description |
get_pipeline_state(event_id) |
Full pipeline state at an event (shaders, blend, rasterizer, depth-stencil, etc.). |
get_shader_bindings(event_id, stage=None) |
Shader resource bindings. stage accepts "vertex", "pixel", "compute", etc. |
get_vertex_inputs(event_id) |
Vertex input layout (format, semantic, register). |
get_draw_call_state(event_id) |
Summary of the draw call at an event (indices, instances, topology, outputs). |
Resources (4 functions)
| Function |
Description |
list_textures() |
All textures with dimensions, format, mip levels, memory estimate. |
list_buffers() |
All buffers with length and creation flags. |
list_resources() |
All resources (textures + buffers) unified. |
get_resource_usage(resource_id) |
Which events use a given resource and how. |
Data Reading (8 functions)
| Function |
Description |
save_texture(resource_id, path, fmt=None) |
Save a texture to file. fmt accepts "png", "jpg", "bmp", "tga", "hdr", "exr", "dds". |
get_buffer_data(resource_id) |
Raw bytes of a buffer. |
pick_pixel(x, y, event_id=None) |
RGBA value at a pixel. Defaults to current event if event_id is None. |
get_texture_stats(resource_id) |
Min/max/avg values for a texture. |
read_texture_pixels(resource_id, x, y, w, h) |
Pixel region as a 2D list of RGBA values. |
export_draw_textures(event_id, path) |
Save all render targets at a draw call to image files. |
save_render_target(resource_id, path) |
Save a specific render target to file. |
export_mesh(event_id, vertex_buffer=None, index_buffer=None) |
Export mesh data (positions, normals, UVs, indices) as a structured dict. |
Shader Analysis (3 functions)
| Function |
Description |
disassemble_shader(event_id, stage=None, target=None) |
Disassembled shader code. stage is required. |
get_shader_reflection(event_id, stage=None) |
Shader reflection: inputs, outputs, cbuffers, textures, samplers. |
get_cbuffer_contents(event_id, stage, slot) |
Contents of a constant buffer slot for a given stage. |
Advanced (6 functions)
| Function |
Description |
pixel_history(x, y) |
All events that wrote to or modified a pixel, with before/after values. |
get_post_vs_data(event_id, stage="vertex") |
Post-vertex-shader data (positions, clip positions, cull distances). |
diff_draw_calls(event_id1, event_id2) |
Diff two draw calls: state differences and likely causes. |
analyze_render_passes(event_id) |
Render pass grouping: which draw calls contribute to which render targets. |
sample_pixel_region(x, y, w, h, event_id=None) |
Sample all pixels in a region. Returns NaN/Inf/negative/bright pixel counts. |
debug_shader_at_pixel(x, y, event_id=None) |
Step-by-step shader debug at a pixel. |
Performance (4 functions)
| Function |
Description |
get_pass_timing(granularity="pass", top_n=20) |
GPU timing per pass or per draw call. |
analyze_overdraw(sample_count=64) |
Overdraw heatmap data: which pixels are shaded how many times. |
analyze_bandwidth() |
Estimated memory bandwidth: texture reads, render target writes, buffer traffic. |
analyze_state_changes(track=None) |
Track state changes between draw calls. track accepts ["blend", "depth", "stencil", "rasterizer", "shader", "vertex", "index", "viewport"]. |
Diagnostics (4 functions)
| Function |
Description |
diagnose_negative_values(event_id) |
Detect render targets receiving negative values — undefined behavior on many GPUs. |
diagnose_precision_issues(event_id) |
Detect potential half-float precision issues in shaders. |
diagnose_reflection_mismatch(event_id) |
Detect shader resource counts/types that differ from pipeline state. |
diagnose_mobile_risks(event_id) |
Mobile GPU-specific risks based on detected driver (Adreno, Mali, PowerVR, Apple). |
Return Format
All functions return a Python dict. On error, all functions return:
Successful calls return a non-empty dict with function-specific data.
File Structure
GPU Quirks
get_capture_info() automatically detects the GPU/driver and returns known quirks:
- Adreno: mediump precision issues, R11G11B10_FLOAT signed behavior, textureLod bugs
- Mali: R11G11B10_FLOAT undefined negative writes, discard early-Z interactions, mediump accumulation
- PowerVR: tile-based deferred rendering considerations, sampler binding limits
- Apple GPU: tile memory bandwidth, float16 performance recommendations
- OpenGL ES: precision qualifier correctness, extension compatibility