Files
XCEngine/tests/RHI/OpenGL/integration/triangle/Res/Shader/triangle.frag
ssdfasd f8e7edd2c1 Add OpenGL triangle integration test with GLSL shaders
- Add tests/RHI/OpenGL/integration/triangle/ with main.cpp, CMakeLists.txt
- Add GLSL shaders (triangle.vert, triangle.frag) for vertex/fragment shading
- Use OpenGLVertexArray, OpenGLBuffer, OpenGLShader, OpenGLPipelineState
- Disable depth test to allow 2D triangle rendering
- GT.ppm reused from D3D12 triangle test (0% diff)
2026-03-22 02:30:52 +08:00

8 lines
90 B
GLSL

#version 460
in vec4 vColor;
out vec4 fragColor;
void main() {
fragColor = vColor;
}