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f8e7edd2c1dae9494c1df94cf7a4bace3a2b576d
XCEngine/tests/RHI/OpenGL/integration/triangle/Res/Shader/triangle.frag

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Add OpenGL triangle integration test with GLSL shaders - Add tests/RHI/OpenGL/integration/triangle/ with main.cpp, CMakeLists.txt - Add GLSL shaders (triangle.vert, triangle.frag) for vertex/fragment shading - Use OpenGLVertexArray, OpenGLBuffer, OpenGLShader, OpenGLPipelineState - Disable depth test to allow 2D triangle rendering - GT.ppm reused from D3D12 triangle test (0% diff)
2026-03-22 02:30:52 +08:00
#version 460
in vec4 vColor;
out vec4 fragColor;
void main() {
fragColor = vColor;
}
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