16 lines
340 B
C++
16 lines
340 B
C++
#pragma once
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#include <d3d12.h>
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#include <string>
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#include <vector>
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struct NanoVDBData {
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ID3D12Resource* gpuBuffer;
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void* cpuData;
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uint64_t byteSize;
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uint64_t elementCount;
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};
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bool LoadNanoVDB(const char* filePath, NanoVDBData& outData, ID3D12GraphicsCommandList* cmdList = nullptr);
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void FreeNanoVDB(NanoVDBData& data);
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