- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
478 B
478 B
GetActiveScene
Get the currently active scene.
Syntax
Scene* GetActiveScene() const;
Returns
Returns a pointer to the currently active Scene, or nullptr if no scene is active.
See Also
Examples
void Example() {
SceneManager& manager = SceneManager::Get();
Scene* active = manager.GetActiveScene();
if (active) {
XC_LOG_INFO("Active scene: {}", active->GetName());
}
}