- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
34 lines
542 B
Markdown
34 lines
542 B
Markdown
# UnloadScene
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Unload a scene.
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## Syntax
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```cpp
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void UnloadScene(Scene* scene);
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void UnloadScene(const std::string& sceneName);
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```
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## Parameters
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- `scene` - Pointer to the scene to unload.
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- `sceneName` - Name of the scene to unload.
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## Remarks
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Removes a scene from the SceneManager. The scene and all its GameObjects will be destroyed.
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## See Also
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- [CreateScene](create-scene)
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- [LoadScene](load-scene)
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## Examples
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```cpp
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void Example() {
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SceneManager& manager = SceneManager::Get();
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manager.UnloadScene("Level1");
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}
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```
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