- 修复 texture/dtor.md 和 enums/enums.md 的错误链接 - 重命名 texture/ctor.md → constructor.md, texture/dtor.md → destructor.md - 创建 command-list, fence, device, query-heap, sampler 的 constructor/destructor 文档 - 创建 D3D12Texture 缺失的 16 个方法文档 - 创建 D3D12CommandList 缺失的 12 个 internal 方法文档 - 补充 shader-resource-view 缺少的头文件和类型字段
32 lines
455 B
Markdown
32 lines
455 B
Markdown
# D3D12Texture::GetResource
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获取 D3D12 资源指针。
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```cpp
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ID3D12Resource* GetResource() const;
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```
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## 参数
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无
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## 返回值
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`ID3D12Resource*` - D3D12 资源指针
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**线程安全:** ❌
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**复杂度:** O(1)
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## 示例
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```cpp
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D3D12Texture texture;
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texture.Initialize(device, desc);
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ID3D12Resource* resource = texture.GetResource();
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```
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## 相关文档
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- [D3D12Texture 总览](texture.md)
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- [Initialize](initialize.md) - 初始化纹理 |