Files
XCEngine/docs/api/components/transform-component/get-child.md
ssdfasd a9d5a68dd6 docs: Add Component, GameObject, TransformComponent and Scene API documentation
- Add Component class documentation with lifecycle methods
- Add GameObject class documentation with component system
- Add TransformComponent documentation with transform methods
- Add Scene class documentation with GameObject management
- Add SceneManager singleton documentation with scene loading
- Update components.md overview with all component classes
- Update main.md navigation with Scene module
2026-03-22 03:33:55 +08:00

33 lines
584 B
Markdown

# GetChild
Get a child transform by index.
## Syntax
```cpp
TransformComponent* GetChild(size_t index) const;
```
## Parameters
- `index` - The index of the child transform (0-based).
## Returns
Returns a pointer to the child transform at the specified index, or `nullptr` if the index is out of range.
## See Also
- [GetChildCount](get-child-count)
## Examples
```cpp
void Example(TransformComponent* transform) {
TransformComponent* firstChild = transform->GetChild(0);
if (firstChild) {
XC_LOG_INFO("First child: {}", firstChild->GetName());
}
}
```