- Rename D3D12Enum.h to D3D12Enums.h for naming consistency - Fix OpenGL unit test GLAD initialization by using gladLoadGL() instead of gladLoadGLLoader(wglGetProcAddress) for fallback support - Migrate remaining tests to use gtest_discover_tests for granular test discovery (math, core, containers, memory, threading, debug, components, scene, resources, input, opengl) - Remove obsolete TEST_RESOURCES_DIR and copy_directory commands from OpenGL unit test CMakeLists (minimal/Res doesn't exist) - Update TEST_SPEC.md with performance metrics and per-module build/test commands for faster development workflow - Update CMake path references to use lowercase paths
42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
#include "fixtures/D3D12TestFixture.h"
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#include <cstring>
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using namespace XCEngine::RHI;
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TEST_F(D3D12TestFixture, PipelineState_Get_GraphicsPipelineDescDefaults) {
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D3D12_GRAPHICS_PIPELINE_STATE_DESC psoDesc = {};
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psoDesc.InputLayout = {};
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psoDesc.pRootSignature = nullptr;
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psoDesc.VS = {};
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psoDesc.PS = {};
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psoDesc.DS = {};
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psoDesc.HS = {};
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psoDesc.GS = {};
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psoDesc.StreamOutput = {};
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psoDesc.BlendState = {};
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psoDesc.SampleMask = UINT_MAX;
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psoDesc.RasterizerState = {};
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psoDesc.DepthStencilState = {};
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psoDesc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
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psoDesc.NumRenderTargets = 1;
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psoDesc.RTVFormats[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
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psoDesc.DSVFormat = DXGI_FORMAT_D32_FLOAT;
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psoDesc.SampleDesc.Count = 1;
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psoDesc.SampleDesc.Quality = 0;
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EXPECT_EQ(psoDesc.PrimitiveTopologyType, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE);
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EXPECT_EQ(psoDesc.NumRenderTargets, 1);
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}
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TEST_F(D3D12TestFixture, PipelineState_Get_ComputePipelineDescDefaults) {
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D3D12_COMPUTE_PIPELINE_STATE_DESC psoDesc = {};
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psoDesc.pRootSignature = nullptr;
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psoDesc.CS = {};
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psoDesc.NodeMask = 0;
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psoDesc.CachedPSO = {};
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psoDesc.Flags = D3D12_PIPELINE_STATE_FLAG_NONE;
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EXPECT_EQ(psoDesc.NodeMask, 0);
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EXPECT_EQ(psoDesc.Flags, D3D12_PIPELINE_STATE_FLAG_NONE);
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}
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