#include "fixtures/D3D12TestFixture.h" #include using namespace XCEngine::RHI; TEST_F(D3D12TestFixture, PipelineState_Get_GraphicsPipelineDescDefaults) { D3D12_GRAPHICS_PIPELINE_STATE_DESC psoDesc = {}; psoDesc.InputLayout = {}; psoDesc.pRootSignature = nullptr; psoDesc.VS = {}; psoDesc.PS = {}; psoDesc.DS = {}; psoDesc.HS = {}; psoDesc.GS = {}; psoDesc.StreamOutput = {}; psoDesc.BlendState = {}; psoDesc.SampleMask = UINT_MAX; psoDesc.RasterizerState = {}; psoDesc.DepthStencilState = {}; psoDesc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; psoDesc.NumRenderTargets = 1; psoDesc.RTVFormats[0] = DXGI_FORMAT_R8G8B8A8_UNORM; psoDesc.DSVFormat = DXGI_FORMAT_D32_FLOAT; psoDesc.SampleDesc.Count = 1; psoDesc.SampleDesc.Quality = 0; EXPECT_EQ(psoDesc.PrimitiveTopologyType, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE); EXPECT_EQ(psoDesc.NumRenderTargets, 1); } TEST_F(D3D12TestFixture, PipelineState_Get_ComputePipelineDescDefaults) { D3D12_COMPUTE_PIPELINE_STATE_DESC psoDesc = {}; psoDesc.pRootSignature = nullptr; psoDesc.CS = {}; psoDesc.NodeMask = 0; psoDesc.CachedPSO = {}; psoDesc.Flags = D3D12_PIPELINE_STATE_FLAG_NONE; EXPECT_EQ(psoDesc.NodeMask, 0); EXPECT_EQ(psoDesc.Flags, D3D12_PIPELINE_STATE_FLAG_NONE); }