Files
XCEngine/tests/RHI/D3D12/unit/test_buffer.cpp
ssdfasd f427699ac6 refactor: improve test infrastructure and fix OpenGL GLAD initialization
- Rename D3D12Enum.h to D3D12Enums.h for naming consistency
- Fix OpenGL unit test GLAD initialization by using gladLoadGL()
  instead of gladLoadGLLoader(wglGetProcAddress) for fallback support
- Migrate remaining tests to use gtest_discover_tests for granular
  test discovery (math, core, containers, memory, threading, debug,
  components, scene, resources, input, opengl)
- Remove obsolete TEST_RESOURCES_DIR and copy_directory commands
  from OpenGL unit test CMakeLists (minimal/Res doesn't exist)
- Update TEST_SPEC.md with performance metrics and per-module
  build/test commands for faster development workflow
- Update CMake path references to use lowercase paths
2026-03-23 00:43:02 +08:00

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C++

#include "fixtures/D3D12TestFixture.h"
#include "XCEngine/RHI/D3D12/D3D12Buffer.h"
#include "XCEngine/RHI/RHIEnums.h"
using namespace XCEngine::RHI;
TEST_F(D3D12TestFixture, Buffer_Create_DefaultHeap) {
BufferDesc desc = {};
desc.size = 1024;
desc.stride = 0;
desc.bufferType = static_cast<uint32_t>(BufferType::Vertex);
desc.flags = 0;
RHIBuffer* buffer = GetDevice()->CreateBuffer(desc);
ASSERT_NE(buffer, nullptr);
auto* d3d12Buffer = static_cast<D3D12Buffer*>(buffer);
EXPECT_EQ(d3d12Buffer->GetSize(), 1024);
buffer->Shutdown();
delete buffer;
}
TEST_F(D3D12TestFixture, Buffer_Create_UploadHeap) {
BufferDesc desc = {};
desc.size = 2048;
desc.stride = 0;
desc.bufferType = static_cast<uint32_t>(BufferType::Constant);
desc.flags = 0;
RHIBuffer* buffer = GetDevice()->CreateBuffer(desc);
ASSERT_NE(buffer, nullptr);
buffer->Shutdown();
delete buffer;
}
TEST_F(D3D12TestFixture, Buffer_Get_GPUVirtualAddress) {
BufferDesc desc = {};
desc.size = 512;
desc.stride = 0;
desc.bufferType = static_cast<uint32_t>(BufferType::Vertex);
desc.flags = 0;
RHIBuffer* buffer = GetDevice()->CreateBuffer(desc);
ASSERT_NE(buffer, nullptr);
auto* d3d12Buffer = static_cast<D3D12Buffer*>(buffer);
EXPECT_NE(d3d12Buffer->GetGPUAddress(), 0);
buffer->Shutdown();
delete buffer;
}
TEST_F(D3D12TestFixture, Buffer_Map_Unmap) {
BufferDesc desc = {};
desc.size = 256;
desc.stride = 0;
desc.bufferType = static_cast<uint32_t>(BufferType::Constant);
desc.flags = 0;
RHIBuffer* buffer = GetDevice()->CreateBuffer(desc);
ASSERT_NE(buffer, nullptr);
void* mappedData = buffer->Map();
ASSERT_NE(mappedData, nullptr);
memset(mappedData, 0xAB, 256);
buffer->Unmap();
buffer->Shutdown();
delete buffer;
}
TEST_F(D3D12TestFixture, Buffer_Get_AlignmentRequirements) {
EXPECT_GE(256 % 256, 0);
}