- Rename D3D12Enum.h to D3D12Enums.h for naming consistency - Fix OpenGL unit test GLAD initialization by using gladLoadGL() instead of gladLoadGLLoader(wglGetProcAddress) for fallback support - Migrate remaining tests to use gtest_discover_tests for granular test discovery (math, core, containers, memory, threading, debug, components, scene, resources, input, opengl) - Remove obsolete TEST_RESOURCES_DIR and copy_directory commands from OpenGL unit test CMakeLists (minimal/Res doesn't exist) - Update TEST_SPEC.md with performance metrics and per-module build/test commands for faster development workflow - Update CMake path references to use lowercase paths
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667 B
TaskSystemConfig::threadStackSize
uint32_t threadStackSize = 0
工作线程的栈大小(字节)。值为 0 时使用系统默认值。
类型: uint32_t
默认值: 0(使用系统默认)
当前状态: 此配置项当前未实际使用,工作线程始终使用系统默认栈大小。
示例:
TaskSystemConfig config;
config.workerThreadCount = 4;
config.threadStackSize = 1024 * 1024; // 预留配置项(当前未实现)
TaskSystemConfig defaultConfig;
defaultConfig.threadStackSize = 0; // 使用系统默认
相关文档
- TaskSystemConfig 总览 - 返回类总览