- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
15 lines
252 B
Markdown
15 lines
252 B
Markdown
# GameObject::DetachChildren
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分离所有子对象。
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```cpp
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void DetachChildren();
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```
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将所有子对象从当前 GameObject 分离,使它们成为根对象。
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## 相关文档
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- [GameObject 总览](game-object.md)
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- [SetParent](set-parent.md)
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