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XCEngine/engine/assets/builtin/shaders/unlit/unlit.shader

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Shader "Builtin Unlit"
{
Properties
{
_BaseColor ("Base Color", Color) = (1,1,1,1) [Semantic(BaseColor)]
_MainTex ("Base Map", 2D) = "white" [Semantic(BaseColorTexture)]
}
SubShader
{
Pass
{
Name "Unlit"
Tags { "LightMode" = "Unlit" }
Resources
{
PerObjectConstants (ConstantBuffer, 0, 0) [Semantic(PerObject)]
MaterialConstants (ConstantBuffer, 1, 0) [Semantic(Material)]
BaseColorTexture (Texture2D, 2, 0) [Semantic(BaseColorTexture)]
LinearClampSampler (Sampler, 3, 0) [Semantic(LinearClampSampler)]
}
HLSLPROGRAM
#pragma vertex MainVS
#pragma fragment MainPS
#pragma backend D3D12 HLSL "unlit.vs.hlsl" "unlit.ps.hlsl" vs_5_0 ps_5_0
#pragma backend OpenGL GLSL "unlit.vert.glsl" "unlit.frag.glsl"
#pragma backend Vulkan GLSL "unlit.vert.vk.glsl" "unlit.frag.vk.glsl"
ENDHLSL
}
}
}