- 重组文档目录结构: 每个模块的概述页移动到模块子目录 - 重命名 index.md 为 main.md - 修正所有模块文档中的错误: - math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式 - containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节 - core: 修复 types 链接错误 - debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI - memory: 修复头文件路径, malloc vs operator new, 新增方法文档 - resources: 修复 Shader/Texture 链接错误 - threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接 - 验证: fix_links.py 确认 0 个断裂引用
74 lines
918 B
Markdown
74 lines
918 B
Markdown
# RHICommandQueue 方法
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## Shutdown
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```cpp
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virtual void Shutdown() = 0;
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```
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关闭命令队列。
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## ExecuteCommandLists
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```cpp
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virtual void ExecuteCommandLists(uint32_t count, void** lists) = 0;
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```
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执行命令列表。
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## Signal
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```cpp
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virtual void Signal(RHIFence* fence, uint64_t value) = 0;
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```
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信号通知栅栏。
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## Wait
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```cpp
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virtual void Wait(RHIFence* fence, uint64_t value) = 0;
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```
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等待栅栏。
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## GetCompletedValue
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```cpp
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virtual uint64_t GetCompletedValue() = 0;
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```
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获取已完成的值。
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## WaitForIdle
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```cpp
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virtual void WaitForIdle() = 0;
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```
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等待队列空闲。
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## GetType
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```cpp
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virtual CommandQueueType GetType() const = 0;
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```
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获取队列类型。
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## GetTimestampFrequency
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```cpp
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virtual uint64_t GetTimestampFrequency() const = 0;
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```
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获取时间戳频率。
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## GetNativeHandle
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```cpp
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virtual void* GetNativeHandle() = 0;
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```
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获取原生 API 句柄。
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