64 lines
4.3 KiB
Markdown
64 lines
4.3 KiB
Markdown
# NVIDIA PhysX SDK 5
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Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of NVIDIA CORPORATION nor the names of its
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contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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## Introduction
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Welcome to the NVIDIA PhysX SDK source code repository.
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The NVIDIA PhysX SDK is a scalable multi-platform physics solution for CPUs and GPUs. See [PhysX SDK on developer.nvidia.com](https://developer.nvidia.com/physx-sdk).
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The [Release Notes](./CHANGELOG.md) contain updates pertaining to the latest version.
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## User Guide and API Documentation
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The user guide and API documentation are available on [GitHub Pages](https://nvidia-omniverse.github.io/PhysX/physx/index.html). Please create an [Issue](https://github.com/NVIDIA-Omniverse/PhysX/issues/) if you find a documentation issue.
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## Quick Start Instructions
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Platform specific environment and build information can be found in [documentation/platformreadme](./documentation/platformreadme).
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To begin, clone this repository onto your local drive. Then change directory to physx/, run ./generate_projects.[bat|sh] and follow on-screen prompts. This will let you select a platform specific solution to build. You can then build from the generated solution/make file in the platform- and configuration-specific folders in the ``compiler`` folder.
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Note that the PhysX distribution downloads binary content, such as the PhysX GPU binaries, from Amazon CloudFront on demand, using the packman package manager.
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## Acknowledgements
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This depot references packages of third party open source software copyright their respective owners.
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For copyright details, please refer to the license files included in the packages.
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| Software | Copyright Holder | Package |
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|---------------------------|-------------------------------------------------------------------------------------|----------------------------------|
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| CMake | Kitware, Inc. and Contributors | cmake |
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| LLVM | University of Illinois at Urbana-Champaign | clang-physxmetadata |
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| Visual Studio Locator | Microsoft Corporation | VsWhere |
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| Freeglut | Pawel W. Olszta | freeglut-windows<br>opengl-linux |
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| Mesa 3-D graphics library | Brian Paul | opengl-linux |
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| RapidJSON | THL A29 Limited, a Tencent company, and Milo Yip<br>Alexander Chemeris (msinttypes) | rapidjson |
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| OpenGL Ext Wrangler Lib | Nigel Stewart, Milan Ikits, Marcelo E. Magallon, Lev Povalahev | [SDK_ROOT]/snippets/graphics |
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