- expose directional shadow planning settings on camera request context\n- let the managed universal asset override planner defaults\n- recompute native directional shadow requests only when settings change
17 lines
466 B
C#
17 lines
466 B
C#
namespace XCEngine.Rendering.Universal
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{
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public sealed class UniversalShadowSettings
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{
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public bool supportsMainLightShadows = true;
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public DirectionalShadowPlanningSettings
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mainLightPlanningSettings =
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DirectionalShadowPlanningSettings
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.CreateDefault();
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public static UniversalShadowSettings CreateDefault()
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{
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return new UniversalShadowSettings();
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}
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}
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}
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