Files
XCEngine/tests/RHI/D3D12/unit/test_shader.cpp
ssdfasd 12b71a319f chore: snapshot editor work and restore tests
Key points:\n- restore the tests tree removed by bc47e6e\n- capture current editor workspace, scene, and docs reshuffle changes\n- keep local cloud.nvdb resources ignored from this commit
2026-04-25 22:11:47 +08:00

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476 B
C++

#include "fixtures/D3D12TestFixture.h"
using namespace XCEngine::RHI;
TEST_F(D3D12TestFixture, Shader_Get_VertexShaderProfile) {
const char* profile = "vs_6_0";
EXPECT_STREQ(profile, "vs_6_0");
}
TEST_F(D3D12TestFixture, Shader_Get_PixelShaderProfile) {
const char* profile = "ps_6_0";
EXPECT_STREQ(profile, "ps_6_0");
}
TEST_F(D3D12TestFixture, Shader_Get_ComputeShaderProfile) {
const char* profile = "cs_6_0";
EXPECT_STREQ(profile, "cs_6_0");
}