Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
28 lines
600 B
Markdown
28 lines
600 B
Markdown
# TextureImportSettings::SetUseHardwareCompression / GetUseHardwareCompression
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```cpp
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void SetUseHardwareCompression(bool use);
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bool GetUseHardwareCompression() const;
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```
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设置或获取是否使用硬件压缩(GPU 压缩格式)。
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**参数:**
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- `use` - 是否使用硬件压缩
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**返回:** `bool` / `void`
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**线程安全:** ✅
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**示例:**
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```cpp
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TextureImportSettings settings;
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settings.SetUseHardwareCompression(true);
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bool use = settings.GetUseHardwareCompression(); // true
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```
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## 相关文档
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- [TextureImportSettings 总览](texture-import-settings.md) - 返回类总览
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