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XCEngine/docs/api/resources/texture-import-settings/setusehardwarecompression.md
ssdfasd b414bc5326 refactor(docs): Fix broken links across multiple modules
Fixed broken references:
- texture-import-settings: Fix 16 files referencing wrong overview filename
- math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects)
- rhi/opengl/device: Fix 8 cross-references (opengl-* → */**)
- resources/mesh: Fix meshsection and vertexattribute links
- rhi/d3d12/sampler: Fix RHISampler reference path
- math/vector3: Fix projectonplane → project-on-plane
- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference

All 0 broken references remaining.
2026-03-26 02:41:00 +08:00

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# TextureImportSettings::SetUseHardwareCompression / GetUseHardwareCompression
```cpp
void SetUseHardwareCompression(bool use);
bool GetUseHardwareCompression() const;
```
设置或获取是否使用硬件压缩GPU 压缩格式)。
**参数:**
- `use` - 是否使用硬件压缩
**返回:** `bool` / `void`
**线程安全:**
**示例:**
```cpp
TextureImportSettings settings;
settings.SetUseHardwareCompression(true);
bool use = settings.GetUseHardwareCompression(); // true
```
## 相关文档
- [TextureImportSettings 总览](texture-import-settings.md) - 返回类总览