Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
45 lines
1002 B
Markdown
45 lines
1002 B
Markdown
# Transform::Inverse
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```cpp
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Transform Inverse() const;
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```
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返回当前变换的逆变换。逆变换满足 `transform * transform.Inverse() == Identity()`。
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计算方式:
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- 旋转取反:先计算旋转的逆(四元数共轭)
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- 缩放送原:取倒数
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- 位置:将原点相对于当前点的偏移,经逆旋转和逆缩放后取反
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**参数:** 无
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**返回:** `Transform` - 当前变换的逆变换
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**线程安全:** ❌(无锁,非线程安全)
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**复杂度:** O(1)
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**示例:**
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```cpp
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#include "XCEngine/Core/Math/Transform.h"
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#include "XCEngine/Core/Math/Vector3.h"
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using namespace XCEngine::Math;
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void InverseExample() {
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Transform transform;
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transform.position = Vector3(10.0f, 0.0f, 0.0f);
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transform.rotation = Quaternion::Identity();
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transform.scale = Vector3(2.0f, 2.0f, 2.0f);
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Transform inverse = transform.Inverse();
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Transform identity = transform * inverse;
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}
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```
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## 相关文档
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- [Transform](transform.md) - 返回类总览
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