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XCEngine/docs/api/math/quaternion/to-euler-angles.md
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# Quaternion::ToEulerAngles
```cpp
Vector3 ToEulerAngles() const;
```
将四元数转换为欧拉角。返回顺序为 (pitch, yaw, roll),单位为弧度。
**返回:** 欧拉角向量 (pitch, yaw, roll),单位为弧度
**线程安全:**
**复杂度:** O(1)
**示例:**
```cpp
#include <XCEngine/Core/Math/Quaternion.h>
#include <XCEngine/Core/Math/Vector3.h>
#include <XCEngine/Core/Math/Math.h>
using namespace XCEngine::Math;
Quaternion q = Quaternion::FromEulerAngles(
Math::Radians(45.0f),
Math::Radians(30.0f),
Math::Radians(60.0f)
);
Vector3 euler = q.ToEulerAngles();
// euler.x ≈ 45°, euler.y ≈ 30°, euler.z ≈ 60°
```
## 相关文档
- [Quaternion](quaternion.md) - 返回类总览
- [FromEulerAngles](from-euler-angles.md) - 从欧拉角创建