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XCEngine/docs/api/math/quaternion/to-euler-angles.md
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Quaternion::ToEulerAngles

Vector3 ToEulerAngles() const;

将四元数转换为欧拉角。返回顺序为 (pitch, yaw, roll),单位为弧度。

返回: 欧拉角向量 (pitch, yaw, roll),单位为弧度

线程安全:

复杂度: O(1)

示例:

#include <XCEngine/Core/Math/Quaternion.h>
#include <XCEngine/Core/Math/Vector3.h>
#include <XCEngine/Core/Math/Math.h>

using namespace XCEngine::Math;

Quaternion q = Quaternion::FromEulerAngles(
    Math::Radians(45.0f),
    Math::Radians(30.0f),
    Math::Radians(60.0f)
);

Vector3 euler = q.ToEulerAngles();
// euler.x ≈ 45°, euler.y ≈ 30°, euler.z ≈ 60°

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