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XCEngine/docs/api/math/quaternion/from-euler-angles.md
ssdfasd b414bc5326 refactor(docs): Fix broken links across multiple modules
Fixed broken references:
- texture-import-settings: Fix 16 files referencing wrong overview filename
- math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects)
- rhi/opengl/device: Fix 8 cross-references (opengl-* → */**)
- resources/mesh: Fix meshsection and vertexattribute links
- rhi/d3d12/sampler: Fix RHISampler reference path
- math/vector3: Fix projectonplane → project-on-plane
- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference

All 0 broken references remaining.
2026-03-26 02:41:00 +08:00

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# Quaternion::FromEulerAngles
```cpp
static Quaternion FromEulerAngles(float pitch, float yaw, float roll);
static Quaternion FromEulerAngles(const Vector3& euler);
```
从欧拉角创建四元数。使用 YXZ 顺序(先绕 Y 轴 yaw再绕 X 轴 pitch最后绕 Z 轴 roll
**参数:**
- `pitch` - 绕 X 轴旋转角度(弧度)
- `yaw` - 绕 Y 轴旋转角度(弧度)
- `roll` - 绕 Z 轴旋转角度(弧度)
- `euler` - 欧拉角向量 (pitch, yaw, roll)
**返回:** 表示该旋转的四元数
**线程安全:**
**复杂度:** O(1)
**示例:**
```cpp
#include <XCEngine/Core/Math/Quaternion.h>
#include <XCEngine/Core/Math/Vector3.h>
#include <XCEngine/Core/Math/Math.h>
using namespace XCEngine::Math;
Quaternion q1 = Quaternion::FromEulerAngles(
Math::Radians(45.0f),
Math::Radians(30.0f),
Math::Radians(60.0f)
);
Quaternion q2 = Quaternion::FromEulerAngles(Vector3(45, 30, 60) * DEG_TO_RAD);
```
## 相关文档
- [Quaternion](quaternion.md) - 返回类总览
- [FromAxisAngle](from-axis-angle.md) - 从轴角创建
- [ToEulerAngles](to-euler-angles.md) - 转换为欧拉角