Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
749 B
749 B
Box::Box
默认构造函数
Box() = default;
构造一个盒体,center 为原点,extents 为零向量,transform 为单位矩阵。
带参构造函数
Box(const Vector3& center, const Vector3& extents)
从指定的中心和半长构造一个盒体。
参数:
center- 盒体的中心点extents- 盒体在各轴向上的半长(从中心到面的距离)
返回: 无
线程安全: ✅
复杂度: O(1)
示例:
#include <XCEngine/Core/Math/Box.h>
#include <XCEngine/Core/Math/Vector3.h>
using namespace XCEngine::Math;
Box box(Vector3(0.0f, 0.0f, 0.0f), Vector3(1.0f, 2.0f, 1.5f));
相关文档
- Box 类总览 - 返回类总览