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XCEngine/engine/third_party/physx/source/common/src/CmVisualization.h

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef CM_VISUALIZATION_H
#define CM_VISUALIZATION_H
#include "foundation/PxTransform.h"
#include "common/PxRenderOutput.h"
#include "PxConstraintDesc.h"
namespace physx
{
namespace Cm
{
// PT: the force-inlined functions in PxRenderOutput generate a lot of code. Use these non-inlined functions instead.
PX_PHYSX_COMMON_API void renderOutputDebugBox(PxRenderOutput& out, const PxBounds3& box);
PX_PHYSX_COMMON_API void renderOutputDebugCircle(PxRenderOutput& out, PxU32 s, PxReal r);
PX_PHYSX_COMMON_API void renderOutputDebugBasis(PxRenderOutput& out, const PxDebugBasis& basis);
PX_PHYSX_COMMON_API void renderOutputDebugArrow(PxRenderOutput& out, const PxDebugArrow& arrow);
PX_PHYSX_COMMON_API void visualizeJointFrames(PxRenderOutput& out,
PxReal scale,
const PxTransform& parent,
const PxTransform& child);
PX_PHYSX_COMMON_API void visualizeLinearLimit(PxRenderOutput& out,
PxReal scale,
const PxTransform& t0,
const PxTransform& t1,
PxReal value);
PX_PHYSX_COMMON_API void visualizeAngularLimit(PxRenderOutput& out,
PxReal scale,
const PxTransform& t0,
PxReal lower,
PxReal upper);
PX_PHYSX_COMMON_API void visualizeLimitCone(PxRenderOutput& out,
PxReal scale,
const PxTransform& t,
PxReal ySwing,
PxReal zSwing);
PX_PHYSX_COMMON_API void visualizeDoubleCone(PxRenderOutput& out,
PxReal scale,
const PxTransform& t,
PxReal angle);
struct ConstraintImmediateVisualizer : public PxConstraintVisualizer
{
PxF32 mFrameScale;
PxF32 mLimitScale;
PxRenderOutput& mCmOutput;
//Not possible to implement
ConstraintImmediateVisualizer& operator=( const ConstraintImmediateVisualizer& );
ConstraintImmediateVisualizer(PxF32 frameScale, PxF32 limitScale, PxRenderOutput& output) :
mFrameScale (frameScale),
mLimitScale (limitScale),
mCmOutput (output)
{
}
virtual void visualizeJointFrames(const PxTransform& parent, const PxTransform& child) PX_OVERRIDE
{
Cm::visualizeJointFrames(mCmOutput, mFrameScale, parent, child);
}
virtual void visualizeLinearLimit(const PxTransform& t0, const PxTransform& t1, PxReal value) PX_OVERRIDE
{
Cm::visualizeLinearLimit(mCmOutput, mLimitScale, t0, t1, value);
}
virtual void visualizeAngularLimit(const PxTransform& t0, PxReal lower, PxReal upper) PX_OVERRIDE
{
Cm::visualizeAngularLimit(mCmOutput, mLimitScale, t0, lower, upper);
}
virtual void visualizeLimitCone(const PxTransform& t, PxReal tanQSwingY, PxReal tanQSwingZ) PX_OVERRIDE
{
Cm::visualizeLimitCone(mCmOutput, mLimitScale, t, tanQSwingY, tanQSwingZ);
}
virtual void visualizeDoubleCone(const PxTransform& t, PxReal angle) PX_OVERRIDE
{
Cm::visualizeDoubleCone(mCmOutput, mLimitScale, t, angle);
}
virtual void visualizeLine( const PxVec3& p0, const PxVec3& p1, PxU32 color) PX_OVERRIDE
{
mCmOutput << color;
mCmOutput.outputSegment(p0, p1);
}
};
}
}
#endif