// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef CM_VISUALIZATION_H #define CM_VISUALIZATION_H #include "foundation/PxTransform.h" #include "common/PxRenderOutput.h" #include "PxConstraintDesc.h" namespace physx { namespace Cm { // PT: the force-inlined functions in PxRenderOutput generate a lot of code. Use these non-inlined functions instead. PX_PHYSX_COMMON_API void renderOutputDebugBox(PxRenderOutput& out, const PxBounds3& box); PX_PHYSX_COMMON_API void renderOutputDebugCircle(PxRenderOutput& out, PxU32 s, PxReal r); PX_PHYSX_COMMON_API void renderOutputDebugBasis(PxRenderOutput& out, const PxDebugBasis& basis); PX_PHYSX_COMMON_API void renderOutputDebugArrow(PxRenderOutput& out, const PxDebugArrow& arrow); PX_PHYSX_COMMON_API void visualizeJointFrames(PxRenderOutput& out, PxReal scale, const PxTransform& parent, const PxTransform& child); PX_PHYSX_COMMON_API void visualizeLinearLimit(PxRenderOutput& out, PxReal scale, const PxTransform& t0, const PxTransform& t1, PxReal value); PX_PHYSX_COMMON_API void visualizeAngularLimit(PxRenderOutput& out, PxReal scale, const PxTransform& t0, PxReal lower, PxReal upper); PX_PHYSX_COMMON_API void visualizeLimitCone(PxRenderOutput& out, PxReal scale, const PxTransform& t, PxReal ySwing, PxReal zSwing); PX_PHYSX_COMMON_API void visualizeDoubleCone(PxRenderOutput& out, PxReal scale, const PxTransform& t, PxReal angle); struct ConstraintImmediateVisualizer : public PxConstraintVisualizer { PxF32 mFrameScale; PxF32 mLimitScale; PxRenderOutput& mCmOutput; //Not possible to implement ConstraintImmediateVisualizer& operator=( const ConstraintImmediateVisualizer& ); ConstraintImmediateVisualizer(PxF32 frameScale, PxF32 limitScale, PxRenderOutput& output) : mFrameScale (frameScale), mLimitScale (limitScale), mCmOutput (output) { } virtual void visualizeJointFrames(const PxTransform& parent, const PxTransform& child) PX_OVERRIDE { Cm::visualizeJointFrames(mCmOutput, mFrameScale, parent, child); } virtual void visualizeLinearLimit(const PxTransform& t0, const PxTransform& t1, PxReal value) PX_OVERRIDE { Cm::visualizeLinearLimit(mCmOutput, mLimitScale, t0, t1, value); } virtual void visualizeAngularLimit(const PxTransform& t0, PxReal lower, PxReal upper) PX_OVERRIDE { Cm::visualizeAngularLimit(mCmOutput, mLimitScale, t0, lower, upper); } virtual void visualizeLimitCone(const PxTransform& t, PxReal tanQSwingY, PxReal tanQSwingZ) PX_OVERRIDE { Cm::visualizeLimitCone(mCmOutput, mLimitScale, t, tanQSwingY, tanQSwingZ); } virtual void visualizeDoubleCone(const PxTransform& t, PxReal angle) PX_OVERRIDE { Cm::visualizeDoubleCone(mCmOutput, mLimitScale, t, angle); } virtual void visualizeLine( const PxVec3& p0, const PxVec3& p1, PxU32 color) PX_OVERRIDE { mCmOutput << color; mCmOutput.outputSegment(p0, p1); } }; } } #endif