- 重组文档目录结构: 每个模块的概述页移动到模块子目录 - 重命名 index.md 为 main.md - 修正所有模块文档中的错误: - math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式 - containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节 - core: 修复 types 链接错误 - debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI - memory: 修复头文件路径, malloc vs operator new, 新增方法文档 - resources: 修复 Shader/Texture 链接错误 - threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接 - 验证: fix_links.py 确认 0 个断裂引用
40 lines
1.7 KiB
Markdown
40 lines
1.7 KiB
Markdown
# OpenGLPipelineState
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**命名空间**: `XCEngine::RHI`
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**描述**: OpenGL 管线状态对象实现,继承自 `RHIPipelineState`。
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## 方法列表
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| 方法 | 文档 |
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|------|------|
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| `Shutdown` | [详细文档](../../../threading/task-system/shutdown.md) |
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| `Bind` | [详细文档](../../shader/bind.md) |
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| `Unbind` | [详细文档](../../shader/unbind.md) |
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| `GetNativeHandle` | [详细文档](../../buffer/get-native-handle.md) |
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| `GetType` | [详细文档](../../shader/get-type.md) |
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| `SetDepthStencilState` | [详细文档](set-depth-stencil-state.md) |
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| `SetBlendState` | [详细文档](set-blend-state.md) |
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| `SetRasterizerState` | [详细文档](set-rasterizer-state.md) |
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| `SetViewport` | [详细文档](set-viewport.md) |
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| `SetScissor` | [详细文档](set-scissor.md) |
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| `SetLogicalOperation` | [详细文档](set-logical-operation.md) |
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| `Apply` | [详细文档](apply.md) |
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| `ApplyDepthStencil` | [详细文档](apply-depth-stencil.md) |
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| `ApplyBlend` | [详细文档](apply-blend.md) |
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| `ApplyRasterizer` | [详细文档](apply-rasterizer.md) |
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| `ApplyViewport` | [详细文档](apply-viewport.md) |
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| `ApplyScissor` | [详细文档](apply-scissor.md) |
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| `SetClearColor` | [详细文档](set-clear-color.md) |
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| `Clear` | [详细文档](../../../memory/linear-allocator/clear.md) |
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| `AttachShader` | [详细文档](attach-shader.md) |
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| `DetachShader` | [详细文档](detach-shader.md) |
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| `GetDepthStencilState` | [详细文档](get-depth-stencil-state.md) |
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| `GetBlendState` | [详细文档](get-blend-state.md) |
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| `GetRasterizerState` | [详细文档](get-rasterizer-state.md) |
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## 相关文档
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- [OpenGL 后端总览](../overview.md)
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- [RHIPipelineState](../../pipeline-state/pipeline-state.md) - 抽象管线状态接口
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