- 重组文档目录结构: 每个模块的概述页移动到模块子目录 - 重命名 index.md 为 main.md - 修正所有模块文档中的错误: - math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式 - containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节 - core: 修复 types 链接错误 - debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI - memory: 修复头文件路径, malloc vs operator new, 新增方法文档 - resources: 修复 Shader/Texture 链接错误 - threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接 - 验证: fix_links.py 确认 0 个断裂引用
34 lines
1.3 KiB
Markdown
34 lines
1.3 KiB
Markdown
# D3D12Buffer
|
|
|
|
**命名空间**: `XCEngine::RHI`
|
|
|
|
**描述**: DirectX 12 缓冲区的 D3D12 实现,继承自 `RHIBuffer`。
|
|
|
|
## 方法列表
|
|
|
|
| 方法 | 文档 |
|
|
|------|------|
|
|
| `Initialize` | [详细文档](initialize.md) |
|
|
| `InitializeFromExisting` | [详细文档](initialize-from-existing.md) |
|
|
| `InitializeWithData` | [详细文档](initialize-with-data.md) |
|
|
| `Shutdown` | [详细文档](shutdown.md) |
|
|
| `UpdateData` | [详细文档](update-data.md) |
|
|
| `Map` | [详细文档](map.md) |
|
|
| `Unmap` | [详细文档](unmap.md) |
|
|
| `SetData` | [详细文档](set-data.md) |
|
|
| `GetResource` | [详细文档](get-resource.md) |
|
|
| `GetDesc` | [详细文档](get-desc.md) |
|
|
| `GetGPUVirtualAddress` | [详细文档](get-gpu-virtual-address.md) |
|
|
| `GetGPUAddress` | [详细文档](get-gpu-address.md) |
|
|
| `GetSize` | [详细文档](get-size.md) |
|
|
| `GetState` / `SetState` | [详细文档](get-state.md) |
|
|
| `GetName` / `SetName` | [详细文档](get-name.md) |
|
|
| `GetStride` / `SetStride` | [详细文档](get-stride.md) |
|
|
| `GetBufferType` / `SetBufferType` | [详细文档](get-buffer-type.md) |
|
|
| `GetNativeHandle` | [详细文档](get-native-handle.md) |
|
|
|
|
## 相关文档
|
|
|
|
- [D3D12 后端总览](../overview.md)
|
|
- [RHIBuffer](../../buffer/buffer.md) - 抽象缓冲区接口
|