- 重组文档目录结构: 每个模块的概述页移动到模块子目录 - 重命名 index.md 为 main.md - 修正所有模块文档中的错误: - math: FromEuler→FromEulerAngles, TransformDirection 包含缩放, Box 是 OBB, Color::ToRGBA 格式 - containers: 新增 operator==/!= 文档, 补充 std::hash DJB 算法细节 - core: 修复 types 链接错误 - debug: LogLevelToString 返回大写, timestamp 是秒, Profiler 空实现标注, Windows API vs ANSI - memory: 修复头文件路径, malloc vs operator new, 新增方法文档 - resources: 修复 Shader/Texture 链接错误 - threading: TaskSystem::Wait 空实现标注, ReadWriteLock 重入描述, LambdaTask 链接 - 验证: fix_links.py 确认 0 个断裂引用
1.5 KiB
1.5 KiB
IAllocator::GetPeakAllocated
virtual size_t GetPeakAllocated() const = 0;
返回此分配器自创建以来达到的峰值分配字节数。该值在每次分配后更新,用于监控内存使用高峰。
参数: 无
返回: 峰值分配字节数
复杂度: O(1)
示例:
#include <XCEngine/Memory/IAllocator.h>
class MyAllocator : public IAllocator {
size_t m_peak = 0;
size_t m_current = 0;
public:
void* Allocate(size_t size, size_t alignment = 0) override {
void* ptr = ::operator new(size);
m_current += size;
if (m_current > m_peak) m_peak = m_current;
return ptr;
}
void Free(void* ptr) override {
if (ptr) {
size_t size = 256; // 需要外部记录
::operator delete(ptr);
m_current -= size;
}
}
void* Reallocate(void* ptr, size_t newSize) override { /* ... */ }
size_t GetTotalAllocated() const override { return 0; }
size_t GetTotalFreed() const override { return 0; }
size_t GetPeakAllocated() const override { return m_peak; }
size_t GetAllocationCount() const override { return 0; }
const char* GetName() const override { return "MyAllocator"; }
};
MyAllocator alloc;
alloc.Allocate(100);
size_t peak1 = alloc.GetPeakAllocated(); // 100
alloc.Allocate(50);
size_t peak2 = alloc.GetPeakAllocated(); // 150
相关文档
- IAllocator 总览 - 返回类总览