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XCEngine/docs/api/scene/scene-manager/unload-scene.md
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# UnloadScene
Unload a scene.
## Syntax
```cpp
void UnloadScene(Scene* scene);
void UnloadScene(const std::string& sceneName);
```
## Parameters
- `scene` - Pointer to the scene to unload.
- `sceneName` - Name of the scene to unload.
## Remarks
Removes a scene from the SceneManager. The scene and all its GameObjects will be destroyed.
## See Also
- [CreateScene](create-scene)
- [LoadScene](load-scene)
## Examples
```cpp
void Example() {
SceneManager& manager = SceneManager::Get();
manager.UnloadScene("Level1");
}
```