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XCEngine/docs/api/resources/texture-import-settings/setmaxanisotropy.md
ssdfasd b414bc5326 refactor(docs): Fix broken links across multiple modules
Fixed broken references:
- texture-import-settings: Fix 16 files referencing wrong overview filename
- math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects)
- rhi/opengl/device: Fix 8 cross-references (opengl-* → */**)
- resources/mesh: Fix meshsection and vertexattribute links
- rhi/d3d12/sampler: Fix RHISampler reference path
- math/vector3: Fix projectonplane → project-on-plane
- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference

All 0 broken references remaining.
2026-03-26 02:41:00 +08:00

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TextureImportSettings::SetMaxAnisotropy / GetMaxAnisotropy

void SetMaxAnisotropy(Core::uint32 anisotropy);
Core::uint32 GetMaxAnisotropy() const;

设置或获取最大各向异性过滤级别。

参数:

  • anisotropy - 各向异性级别(通常为 1, 2, 4, 8, 16

返回: Core::uint32 / void

线程安全:

示例:

TextureImportSettings settings;
settings.SetMaxAnisotropy(16);
Core::uint32 anisotropy = settings.GetMaxAnisotropy(); // 16

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