Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
603 B
603 B
TextureImportSettings::SetMaxAnisotropy / GetMaxAnisotropy
void SetMaxAnisotropy(Core::uint32 anisotropy);
Core::uint32 GetMaxAnisotropy() const;
设置或获取最大各向异性过滤级别。
参数:
anisotropy- 各向异性级别(通常为 1, 2, 4, 8, 16)
返回: Core::uint32 / void
线程安全: ✅
示例:
TextureImportSettings settings;
settings.SetMaxAnisotropy(16);
Core::uint32 anisotropy = settings.GetMaxAnisotropy(); // 16
相关文档
- TextureImportSettings 总览 - 返回类总览