Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
39 lines
982 B
Markdown
39 lines
982 B
Markdown
# MeshSection
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**命名空间**: `XCEngine::Resources`
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**类型**: `struct`
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**描述**: 网格分段结构体,用于描述网格的一部分,支持多材质渲染。
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## 概述
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MeshSection 定义了网格的一个连续区域,每个区域可以有不同的材质。网格分段包含顶点和索引范围信息,以及关联的材质 ID。
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## 成员变量
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| 变量 | 类型 | 描述 |
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|------|------|------|
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| `baseVertex` | `Core::uint32` | 基准顶点偏移 |
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| `vertexCount` | `Core::uint32` | 顶点数量 |
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| `startIndex` | `Core::uint32` | 起始索引 |
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| `indexCount` | `Core::uint32` | 索引数量 |
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| `materialID` | `Core::uint32` | 材质 ID |
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## 使用示例
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```cpp
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MeshSection section;
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section.baseVertex = 0;
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section.vertexCount = 4;
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section.startIndex = 0;
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section.indexCount = 6;
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section.materialID = 0;
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mesh.AddSection(section);
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```
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## 相关文档
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- [Mesh 类总览](mesh.md) - 返回类总览
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- [AddSection](add-section.md) - 添加网格分段
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