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XCEngine/docs/api/math/matrix4/identity.md
ssdfasd b414bc5326 refactor(docs): Fix broken links across multiple modules
Fixed broken references:
- texture-import-settings: Fix 16 files referencing wrong overview filename
- math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects)
- rhi/opengl/device: Fix 8 cross-references (opengl-* → */**)
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- rhi/d3d12/sampler: Fix RHISampler reference path
- math/vector3: Fix projectonplane → project-on-plane
- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference

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2026-03-26 02:41:00 +08:00

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# Matrix4x4::Identity
```cpp
static Matrix4x4 Identity()
```
返回单位矩阵。单位矩阵是对角线元素为 1其他元素为 0 的特殊矩阵。
**参数:** (无)
**返回:** 单位矩阵
**线程安全:**
**复杂度:** O(1)
**示例:**
```cpp
#include "XCEngine/Core/Math/Matrix4.h"
using namespace XCEngine::Math;
Matrix4 identity = Matrix4::Identity();
// identity.m[0][0] = 1, identity.m[1][1] = 1, identity.m[2][2] = 1, identity.m[3][3] = 1
// 所有其他元素为 0
```
## 相关文档
- [Matrix4](matrix4.md) - 返回类总览