- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
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746 B
GetLocalToWorldMatrix
Get the transformation matrix from local space to world space.
Syntax
const Math::Matrix4x4& GetLocalToWorldMatrix() const;
Returns
Returns the local-to-world transformation matrix as a Math::Matrix4x4 reference.
Remarks
Returns the matrix that transforms a point from local space to world space. The matrix is computed from the local position, rotation, and scale combined with the parent's world transform. Uses lazy evaluation and is cached until the transform is marked dirty.
See Also
Examples
void Example(TransformComponent* transform) {
const Math::Matrix4x4& matrix = transform->GetLocalToWorldMatrix();
}