- Rename texture/dtor.md to destructor.md per template spec - Remove duplicate non-hyphenated fence docs (getnativehandle.md, issignaled.md, getcompletedvalue.md) - Fix template field issues: - swap-chain, command-queue: 类型 now uses 'class (abstract)' - sampler: 头文件 now uses full path 'XCEngine/RHI/RHISampler.h' - types: 类型 fixed from 'structs' to 'struct' - enums: 类型 fixed from 'enums' to 'enum class' - Fix include paths in command-queue and pipeline-layout code examples - Create missing constructor/destructor docs for 11 classes: buffer, texture, shader, device, command-list, command-queue, fence, sampler, swap-chain, pipeline-state, pipeline-layout - Update class overview pages to include constructor/destructor entries
51 lines
1.4 KiB
Markdown
51 lines
1.4 KiB
Markdown
# RHIFactory
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**命名空间**: `XCEngine::RHI`
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**类型**: `class` (static methods only)
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**头文件**: `XCEngine/RHI/RHIFactory.h`
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**描述**: RHI 设备工厂,用于创建不同图形 API 后端的渲染设备。
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## 概述
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`RHIFactory` 是静态工厂类,提供统一的接口来创建不同后端的 `RHIDevice` 实例。通过 `RHIType` 枚举指定要创建的后端类型。
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## 公共方法
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| 方法 | 描述 |
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|------|------|
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| [`~RHIFactory`](destructor.md) | 虚析构函数 |
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| [`CreateRHIDevice(RHIType)`](create-rhi-device-type.md) | 使用枚举类型创建 RHI 设备 |
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| [`CreateRHIDevice(std::string)`](create-rhi-device-string.md) | 使用字符串创建 RHI 设备 |
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## 类型映射
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| RHIType | typeName 参数值 |
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|----------|-----------------|
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| `RHIType::D3D12` | `"D3D12"` |
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| `RHIType::OpenGL` | `"OpenGL"` |
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| `RHIType::Vulkan` | `"Vulkan"` |
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| `RHIType::Metal` | `"Metal"` |
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## 使用示例
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```cpp
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// 方法1:使用枚举创建
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RHIDevice* d3d12Device = RHIFactory::CreateRHIDevice(RHIType::D3D12);
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// 方法2:使用字符串创建
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RHIDevice* glDevice = RHIFactory::CreateRHIDevice("OpenGL");
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// 方法3:根据配置选择
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std::string backend = "D3D12";
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RHIDevice* device = RHIFactory::CreateRHIDevice(backend);
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```
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## 相关文档
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- [../rhi/rhi.md](../rhi.md) - RHI 模块总览
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- [RHIDevice](../device/device.md) - 渲染设备
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- [RHIEnums](../enums/enums.md) - RHIType 枚举定义
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