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XCEngine/docs/api/rhi/d3d12/texture/initialize-depth-stencil.md
ssdfasd dc850d7739 docs: 重构 API 文档结构并修正源码准确性
- 重组文档目录结构: 每个模块的概述页移动到模块子目录
- 重命名 index.md 为 main.md
- 修正所有模块文档中的错误:
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- 验证: fix_links.py 确认 0 个断裂引用
2026-03-19 00:22:30 +08:00

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# D3D12Texture::InitializeDepthStencil
## 函数签名
```cpp
bool InitializeDepthStencil(ID3D12Device* device, uint32_t width, uint32_t height, DXGI_FORMAT format = DXGI_FORMAT_D24_UNORM_S8_UINT)
```
## 中文描述
初始化深度模板纹理。
## 参数
| 参数 | 类型 | 描述 |
|------|------|------|
| `device` | `ID3D12Device*` | D3D12 设备指针 |
| `width` | `uint32_t` | 纹理宽度 |
| `height` | `uint32_t` | 纹理高度 |
| `format` | `DXGI_FORMAT` | 深度格式(默认 D24_UNORM_S8_UINT |
## 返回值
`bool` - 初始化是否成功
## 复杂度
O(n) - 取决于纹理大小
## 示例
```cpp
texture->InitializeDepthStencil(device, 1920, 1080);
```
## 相关文档
- [D3D12Texture](texture.md) - 类总览